Where Do You Read the Sera Party Guide

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Sera Skill Guide

Sera Skill Guide

Dragon Historic period: Inquisition is a hefty game. There's tons of stuff to organize. What characters are yous taking? What equipment practice y'all need? These grapheme guides aim to give yous a rough thought how you can build each character, playing to their strengths and giving them a robust set of options in combat, hopefully making your time playing through the game more fun.

Obviously these aren't meant to be "the best" means to build each grapheme. Go out a comment if y'all feel a detail strategy has been neglected and we tin all do good from it.

Sera

The loud-mouthed member of the "Friends of Ruddy Jenny" is likely to be the second rogue yous learn in Dragon Age: Inquisition. Rather than dictate a certain play style, Bioware allow y'all upgrade Sera notwithstanding yous see fit. Enabling you to turn her into dual-wielding knife-fighter, or a long-range attacker.

Similarly, her unique skill-tree doesn't lean to whatever particular strategy (although it's a adept tree), giving you even greater freedom on how to customise her. Given that Cole makes for a ameliorate close-gainsay fighter, and Varric tin only wield Bianca, information technology makes some sense to build Sera every bit a bow user, if only to get some utilize out of all the bows yous'll pick upwardly throughout the entire game!

Unlike Varric, who plays more of a supporting role, the goal hither will exist to aim for a loftier harm output; maybe compensating for a more defensive-oriented political party build who need a member to kick out some additional damage.

Sera'south Skills

Like with Varric, all the skills here are things you'll want, but the upgrades can exist left alone.

Archery

Each of the bow skills works in a different situation. Leaping Shot gets you out of problem, Explosive Shot gives yous a little crowd control, and Total Draw is best used on elite enemies.

Keep in listen that you'll likewise have the Death From Above ability. Many areas, peculiarly indoor quests, take places you can stick rogues and mages high upwardly with the tactical camera. It'southward a 25% damage bonus so don't forget near it.

Subterfuge

It's up to y'all when/if y'all get these skills, but Stealth, forth with Easy To Miss are worthwhile. Approximate how often enemies are closing in on Sera and dealing damage, if it'southward happening often, these should help take the estrus off.

Sabotage

Poisoned Weapons is an incredibly good skill, specially for a graphic symbol that yous want dealing with a high corporeality of harm. The harm increase is meaning, and Infected Wounds only makes Sera hit even harder.

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Standing forth the left side, Fighting Dirty, Explosive Toxin, and Toxic Cloud (with upgrade) give Sera a degree of oversupply control in her offensive armory. It's easy, with a grapheme like this, to exist able to deal tons of harm just for it to exist focused on i enemy at a time, limiting your ability to affect combat. This package helps residual things out a little.

Afterward testing this out, I was really impressed with how information technology performed. Sera went from beingness but a character to fill up the obligatory rogue slot to being an important source of damage for a lot of different parties.

Tempest

Sera'due south unique tree, like her, is a bit of an oddball. It's equally if Bioware wanted to try to make a mage/rogue hybrid, kind of like how the Knight Enchanter is a mix of a warrior and mage. Information technology's upwards to you how many points yous want to invest in here, although I would at least suggest y'all pick upwardly Flask of Fire and Unquenchable Flames. These combine incredibly well with all your bow skills and the poisonous substance abilities you pick up in the Sabotage tree.

Progressing further downwardly the correct side of the tree is perhaps the best selection. Fury of the Storm and Killer's Abracadabra ameliorate your harm output, and Flask of Lightning has the potential to be powerful, although I'd however prioritise any poison skills before picking it up.

Flask of Frost is definitely the oddest flask that Sera tin unlock. It does provide added defence, but yous're maybe better off avoiding aggro altogether than taking skills that make you more resilient. The upgrade is even more than bizarre; taunting nearby enemies into attacking her. I suppose this is an alternating option if you want to take Sera down the shut-combat route instead of as a bow user. I don't know how good this would be, mind.

Summary

Overall, this build for Sera occupies an interesting niche betwixt the aggressive rogue mode that Cole uses, and Varric's task every bit a support fellow member and overall problem solver. With Sera in a team, you lot can afford to take slightly more than defensive party members, such as Solas, into battle; knowing that her raw harm output (don't forget the poison skills), will brand up the departure.

© 2014 LudoLogic

Adrian Cloute from Cedartown, GA on May 21, 2015:

Sera is the all-time character in Skyrim - funny witty I just love every role of having her in my grouping

nawbro on March 24, 2015:

The taunting and making things assault her is pretty boss. Information technology sets up eld skills that require frozen creatures. Always see a long shot shatter iii + mobs? Its rediculously over powered.

That given, I'd suggest disabling this flask from the ai and manually using it when there are large amounts of aggro on the board. Information technology's fun watching things fall to ice crystals.

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Source: https://levelskip.com/rpgs/Dragon-Age-Inquisition-Sera-Skill-Guide

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